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Bids for Connection Sept 2022  /   Falling
Clock
May 2022  /   Grief Rush Millenium April 2022   
Interactive Type Explorations Oct 2022   
Interaction Design as a Platform for
Comedy
Nov 2022  /  Sound Design Dec 2022   

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BIDS FOR
CONNECTION (2022)

Bids for Connection image

Bids for Connection is a research creation project that builds on an iterative exploration of the human gaze. The project raises questions about how we understand and interpret our own emotions through the lens of others by building a connection through gaze, showcasing the power of visual communication and the impact this has on our perception of self. The installation tracks the viewer's position in space, dynamically changing the appearance of the eyes based on their location, creating a unique experience that invites visitors to reflect on their own relationships and experiences.

Exposed at Le Livart for Flux Exhibition (2022)
Made with TouchDesigner & Kinect

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Falling
Clock (2021)

Falling Clock is an interactive experience inviting visitors to slow down and reflect on the passage of time. The installation features a video display that captures the viewer's skeleton to interact with a digital clock of falling particles on screen. In a world where our daily lives are often consumed by the fast pace of routine and technology, this installation offers a reflection about the precious commodity of time in a tangible and light-hearted way.

Made with p5.js, ml5.js and matter.js

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Grief Rush
Millenium (2021)

Grief Rush Millenium (GRM) is a speculative game simulating the digitalization of grief. Based on the linear five stages of grief model by Swiss psychiatrist Kübler-Ross, players are accompanied through their grieving process while encountering different gamification methods. GRM raises questions about the commodification of grief and its impact on our ability to process and heal from loss. The project aims to shed light on the influence of a constantly connected and technology-driven world on our human experience and the ways in which we understand and interpret our emotions.

Work produced as a research assistant at Concordia University

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Interactive Typographic
Explorations (2022 -)

These interactive typographic experiments are part of a bigger research-creation project aiming to push the boundaries of traditional web design and explore new and experimental ways for users to interact with the web. The initial idea for this project is about creating user interfaces and experiences that are not just functional and visually appealing, but also playful and engaging, inspiring others to think differently about the web.

Made with p5.js and matter.js

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Interaction Design
as a Platform for Comedy (2022)

Interaction Design as a Platform for Comedy is a research-creation project that explores the relationship between humour and human-computer interaction (HCI). Drawing from humour theory, observations on when and how humour emerges from the articulation of three key components: medium (content, images, UI elements), technology (interactive component, participant action and machine response) and participant reception are made. Taking the form of a series of interactive prototypes, design principles are subverted to create non-verbal computational humour situations.

Work produced as a research assistant at Concordia University

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Sound
Design (2017-)

The integration of sound into design plays a critical role in enhancing the overall user experience by creating a more immersive and engaging environment. My portfolio of sound design projects encompasses advertisements, non-fungible tokens, collaborations with artists and designers, and my own independent projects. The inclusion of sound in my designs imbues them with increased depth and further draws the user into the narrative, resulting in a more impactful and memorable experience.